Friday, August 9, 2019

Fork - Entity Component System for sfgml compiler!

Now you can use the cool programming pattern of your game to compile in gml!
Enjoy it!

The difference is insignificant, but it exists, for example, a gml can only use links to static functions, because in a gml there are no non-static in nature.

Also, you cannot create functions with the name "create", because this function is reserved gml.

https://github.com/Gavolot/clay_ecs


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