Now you can use the cool programming pattern of your game to compile in gml!
Enjoy it!
The difference is insignificant, but it exists, for example, a gml can only use links to static functions, because in a gml there are no non-static in nature.
Also, you cannot create functions with the name "create", because this function is reserved gml.
https://github.com/Gavolot/clay_ecs
Enjoy it!
The difference is insignificant, but it exists, for example, a gml can only use links to static functions, because in a gml there are no non-static in nature.
Also, you cannot create functions with the name "create", because this function is reserved gml.
https://github.com/Gavolot/clay_ecs
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